2008年11月7日星期五

EXP3_Final Submittion




Particles:
Snow: The Snow is mainly for the purpose of decoration.
Flame: The Flame is used to notice the player that piece of stair case has been found. Once the player touches the trigger, the frame comes out. This effect was made with the Matinee System.
Explosion: The Exploison is a complicated particles system. It was created by combining some kinds of Particles Emitter, including the effects of smoke, spark and fire.
Fog: The Fog was applied to increase the difficulty of game. The fast moving smoke makes more troubles when the player reaches upper place.



Final Map:
DM-DigitalNinjas2_Final.ut3

Draft Map:
DM-DigitalNinjas_Final.ut3

Final Demo Record:
XiaoPAN-FINAL.demo

Experiment Demo Record:
XiaoPAN-EXPERIMENT.demo

EXP3_Group Statement

Our group, The Digital ninjas, was formed relatively late compared to other groups, and we have tried hard to stay on top of the challenges inherent with; group collaboration, technical malfunctions, and human limitations. Once our group was formed, our first task was to allocate one of the three major building aspects to each member. From this point a lot of the work was done individually, learning the tools and new technologies that unreal 3 offered, as well as refamiliarising ourselves with general unreal modelling protocol and procedure, which is obviously quite different to 3ds max. Once we had the skills we needed a concept so we met up out of class and brainstormed potential applications of our abilities in a way that reflected both an exploration of porosity and a representation of fundamental jenga concepts. After discussion we concluded that due to the third person, removed nature of the game jenga, we would have to contribute new theories to allow the player to engage in the buildings porosity and the resulting environment. This realisation resulted in the fusion of hide and seek and jenga. The basic principle of the game is to put the pieces of the destroyed bridge back together in order to escape the mysterious island. The complication is the pieces were scattered in the explosion and now in an epic hurry must locate the pieces. The "jenganess" is seen in the concepts of construction and destruction of various parts.

Xiao Pan (Particles)



The main purpose of my particle systems is producing something that distracting the players. I created different kinds of cloud, snow, or fire to hide the pieces that the players are going to find to form the bridge. Besides, I also created an effect of explosion to notice the players when they find out the hidden pieces. After that, I built up some special particle effects for the purpose of decoration of the whole environment.

Jeremy Tagle (Kismet)

I was able to implement kismet as a running tally of pieces, giving the players notification of how close to their goal of locating all bridge pieces they were. I also used kismet to call on the other fields of matinee and particles such as calling on platforms to walk onto and triggering particle actions when certain events or criteria were achieved. Moving the solidworks model through max to UT3 and producing the necessary meshes and materials was part of my job as well.

Tyler Pendlebury (matinee)

My Job mainly consisted of allowing for smooth movement throughout the level, this required modelling and the creation of elevators, and moving the peices of the bridge once located. I also actively participated in the conceptual development of gameplay and construction strategies. Furthermore i was resposible for setting up movies and raising the water levels.

2008年11月5日星期三

2008年10月15日星期三

2008年9月21日星期日

Models Download

Baseline Model:
final.SLDPRT
X% Solidworks Model:
final-V2.SLDPRT
Y% Solidworks Model:
V3-1.SLDPRT

Three 3DSMAX Models:
3DMAX_Models.rar

EXP2-Animations

Pan:

This pan animation shows the section view of the my Cactus Model. And it focus on indicating the integrality of the model.
Zoom:

The Zoom animation illustrates the X% model, which was based on the 'Radius' characteristic of Exp1. I tried to use the linear shapes to represent it. I supposed there was a explosion on the surface of the model, which forms the linear shape. Then I figured out a new idea- the 'Bloom'. The linear shapes just represent the splendid effect of an explosion artfully. And the shapes were emphasised by zooming into a particular section of the model.
Rotation:

In the Y% model, I tried to create the crash effect to mimic my idea of 'Collision' in Exp1.From the annimation, you can see the force of the explosion went through the whole building, and a mass of flying debris, which demonstrated the fierce effect of the explosion. And the Rotation animation shows the general state of the explosion in a dynamic way.

EXP2- X% & Y% Models

X%=62%
Volumes:54536.61 Cubic Meters
Y%=32%
Volumes:27598.01 Cubic Meters

2008年9月18日星期四

EXP2-Final Model

Volumes:87472.29 Cubic Meters

2008年9月8日星期一

2008年8月27日星期三

2008年8月18日星期一

2008年8月17日星期日

EXP-1 FINAL

Custom Machinima

The idea of this Machinima indicated is “Collision”. I thought the explosion is just like a kind of crash. The intensive explosion impacts the objects, and brings various effects of the diffusion of the objects. Additionally, the 3 dimensional filed composed of the grids that I created is supposed to test the diffusion of the objects on porosity. From this clip, we could see the small size objects diffused to a large range, and the range decreases as the increase of the size of objects. Moreover, I put an additional experiment of medium objects to highlight the “Collision” idea of explosion.


Found Machinima

In this Found Machinima, I introduced the source of the explosion idea of my own Custom Machinima. The man shot the planes with a rocket, and made a powerful explosion among the objects. This explosion was just like a process of colliding. Then, an explosion among the boats was arisen, which indicate the diffusion of the objects on porosity.

References:
The GTA clip: "爆炸藝術與惡搞的合成惡魔交響曲影片" http://www.youtube.com/watch?v=HDo_8yWmtQk accessed by 31/July

Observational Mode

I suppose the type of mode I would be using for my video would be the observational mode. The idea that I want to express of the explosion is “Collision”. So I established four pieces of “surface”, which were composed with four different kinds of objects with small, medium and large sizes separately, in GMOD. As I wanted to show the physical effect of the four different objects, exploded on one side, I took four different views for all of them, which were front, back, air and side views, to observe the porosity characteristics of the four “surfaces”. Therefore, the effect of the explosion and the diffusion of the objects could be clearly and roundly revealed. Meanwhile, from these views, we could also make a direct comparison between the four kinds of objects, and see their distinct states of diffusion under the explosion.

Hypothesis

In this experiment, I will approach an explosion on the surface of a “wall”, which is actually a stack of objects of different sizes. I predicted that the explosion would act like a kind of collision. The “surface” would be smashed. And because of the exchange of energy, the different objects would diffuse with different states.

2008年8月13日星期三

2008年7月30日星期三

Idea of Explosion

This machimina has inspired me an idea that the explosion makes the things broken off into small pieces. And this effect is splendid and gorgeous, that is what effect I tend to achieve and express in my explosion.

2008年6月20日星期五

Final Model of EXP3

Final Model Link:DM-ARCH1101_EXP3_Xiao_Pan.ut2
Draft2 Link:Draft_2.ut2
Draft1 Link:draft1.ut2

SketchUp Model Link:http://sketchup.google.com/3dwarehouse/details?mid=226d6de4ee708f17c490d582f777ccfb

Steve Jobs's Space:






I created this space to express a sense of massiness, which can indicate the huge and powerful business that Steve Jobs are operating. And the complex linear structure under the glass corridor was designed based on the idea of electric circuitry, which means that Steve Jobs' power has extended to various fields of business and industries. By the way, the extended linear structure is also along the path of Steve Jobs's elevator, where the elevator can go through.


Meeting Space:


The primary notion of the meeting space was structual expression, which is illustrated by the disorderly arrangement of the numerous and massive cubes in the model. And its exterior appearance also indicates the fortune the two clients have accumulated.


Zhang Yin's Space:



Zhang Yin's space was designed with the concept of "Recycle", which was expressed by the repeating frame. And this kind of combination of the frame also demonstrted the idea of the gradually increase of her power in the industry and her wealth. Mreover, her office is actually hided in the construction, which illustrates her modest characteristic.

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2008年6月18日星期三

Elevators & Dinning Table

Dinning Table: This table is designed baased on my supposition that Zhang Yin ang Steves Jobs are sitting together to have a meal for the reason of cooperation or alliance. So I used the initial of their own family names, which are "Z" and "J", as the base of the table, and made them integrated.


Steve Jobs' Elevator:




This magnific elevator is for Steve Jobs, who is the CEO of a grand computer company. The pane structure of the elevator symbolises the serious characteristic of Steve Jobs, and also indicate his powerful status.

Zhang Yin's Elevator:

The elevator for Zhang Yin was designed with the idea of a sheet of flying paper, which is significant in Zhang Yin's life. I designed it to demonstrate that the thin and subtle paper, which is just like the women in many people's impression, can also release strong power.

18 perspectives & 36 textures






PERSPECTIVES:




TEXTURES:


Linear:Rotational:
Scalar:
Shift:
Relative:
Floating: