2008年11月7日星期五

EXP3_Final Submittion




Particles:
Snow: The Snow is mainly for the purpose of decoration.
Flame: The Flame is used to notice the player that piece of stair case has been found. Once the player touches the trigger, the frame comes out. This effect was made with the Matinee System.
Explosion: The Exploison is a complicated particles system. It was created by combining some kinds of Particles Emitter, including the effects of smoke, spark and fire.
Fog: The Fog was applied to increase the difficulty of game. The fast moving smoke makes more troubles when the player reaches upper place.



Final Map:
DM-DigitalNinjas2_Final.ut3

Draft Map:
DM-DigitalNinjas_Final.ut3

Final Demo Record:
XiaoPAN-FINAL.demo

Experiment Demo Record:
XiaoPAN-EXPERIMENT.demo

EXP3_Group Statement

Our group, The Digital ninjas, was formed relatively late compared to other groups, and we have tried hard to stay on top of the challenges inherent with; group collaboration, technical malfunctions, and human limitations. Once our group was formed, our first task was to allocate one of the three major building aspects to each member. From this point a lot of the work was done individually, learning the tools and new technologies that unreal 3 offered, as well as refamiliarising ourselves with general unreal modelling protocol and procedure, which is obviously quite different to 3ds max. Once we had the skills we needed a concept so we met up out of class and brainstormed potential applications of our abilities in a way that reflected both an exploration of porosity and a representation of fundamental jenga concepts. After discussion we concluded that due to the third person, removed nature of the game jenga, we would have to contribute new theories to allow the player to engage in the buildings porosity and the resulting environment. This realisation resulted in the fusion of hide and seek and jenga. The basic principle of the game is to put the pieces of the destroyed bridge back together in order to escape the mysterious island. The complication is the pieces were scattered in the explosion and now in an epic hurry must locate the pieces. The "jenganess" is seen in the concepts of construction and destruction of various parts.

Xiao Pan (Particles)



The main purpose of my particle systems is producing something that distracting the players. I created different kinds of cloud, snow, or fire to hide the pieces that the players are going to find to form the bridge. Besides, I also created an effect of explosion to notice the players when they find out the hidden pieces. After that, I built up some special particle effects for the purpose of decoration of the whole environment.

Jeremy Tagle (Kismet)

I was able to implement kismet as a running tally of pieces, giving the players notification of how close to their goal of locating all bridge pieces they were. I also used kismet to call on the other fields of matinee and particles such as calling on platforms to walk onto and triggering particle actions when certain events or criteria were achieved. Moving the solidworks model through max to UT3 and producing the necessary meshes and materials was part of my job as well.

Tyler Pendlebury (matinee)

My Job mainly consisted of allowing for smooth movement throughout the level, this required modelling and the creation of elevators, and moving the peices of the bridge once located. I also actively participated in the conceptual development of gameplay and construction strategies. Furthermore i was resposible for setting up movies and raising the water levels.

2008年11月5日星期三

2008年10月15日星期三

2008年9月21日星期日

Models Download

Baseline Model:
final.SLDPRT
X% Solidworks Model:
final-V2.SLDPRT
Y% Solidworks Model:
V3-1.SLDPRT

Three 3DSMAX Models:
3DMAX_Models.rar

EXP2-Animations

Pan:

This pan animation shows the section view of the my Cactus Model. And it focus on indicating the integrality of the model.
Zoom:

The Zoom animation illustrates the X% model, which was based on the 'Radius' characteristic of Exp1. I tried to use the linear shapes to represent it. I supposed there was a explosion on the surface of the model, which forms the linear shape. Then I figured out a new idea- the 'Bloom'. The linear shapes just represent the splendid effect of an explosion artfully. And the shapes were emphasised by zooming into a particular section of the model.
Rotation:

In the Y% model, I tried to create the crash effect to mimic my idea of 'Collision' in Exp1.From the annimation, you can see the force of the explosion went through the whole building, and a mass of flying debris, which demonstrated the fierce effect of the explosion. And the Rotation animation shows the general state of the explosion in a dynamic way.